Powerful Packet Control for Minecraft

ProtocolLib allows developers to intercept, read, and modify Minecraft packets effortlessly, without changing the server code. This powerful tool enhances plugin functionality by giving deeper access to the game's communication system, enabling custom features, advanced gameplay mechanics, and more control over interactions between the server and connected players.

ProtocolLib is a powerful library used in Minecraft server development, allowing plugin developers to intercept, modify, and manage the network packets exchanged between the client and server. Instead of dealing directly with Minecraft’s complex and version-specific internal code (NMS), ProtocolLib provides a cleaner and more stable API. This makes it easier to create advanced plugin features without constantly updating for each new Minecraft version.

Originally created to simplify packet handling, ProtocolLib has become essential for many popular plugins, especially those involving custom visuals, anti-cheat systems, or complex interactions like fake blocks and invisible entities. It works seamlessly with Spigot, Paper, and other Bukkit-based server software, making it highly versatile for both hobbyist and professional developers. Whether you're trying to control player actions or display unique in-game effects, ProtocolLib gives you the tools to deeply customize Minecraft’s behavior.

Key Features

ProtocolLib allows developers to easily manipulate Minecraft protocol packets, providing advanced control over network communication for custom features, mods, and server optimizations.

Packet Interception

Intercepts incoming and outgoing packets, allowing developers to modify or cancel data between the client and server without touching core Minecraft code.

Version Independence

Handles changes between Minecraft versions internally, so plugins using ProtocolLib require fewer updates and stay compatible longer.

Custom Packet Creation

Allows creation and sending of custom packets to players, enabling unique features like fake block updates, visual effects, or custom GUI systems.

Plugin Compatibility

Designed to work seamlessly alongside other plugins, reducing conflicts and making it easier to add advanced features to any server setup.

Entity Manipulation

Modify how entities appear to players hide them, change names, or display custom visuals—without changing the actual game state.

Anti-Cheat Support

Helps in building or enhancing anti-cheat systems by tracking suspicious packet patterns or blocking specific player actions in real-time.

Installation Guide

The Installation Guide for ProtocolLib helps server owners and developers set up the library to intercept and modify Minecraft network packets for custom functionality.

For Server Owners
For Developers
Maven: Add the following to your pom.xml:
				
					<dependency>
  <groupId>com.comphenix.protocol</groupId>
  <artifactId>ProtocolLib</artifactId>
  <version>5.2.0</version>
  <scope>provided</scope>
</dependency>
				
			
Gradle: Add this to your build.gradle:
				
					compileOnly 'com.comphenix.protocol:ProtocolLib:5.2.0'
				
			

ProtocolLib By The Numbers

Active Developers
0 +
Faster Implementation
0 %
Support Available
/7

Frequently Asked Questions

ProtocolLib is to provide quick answers to common queries, helping users understand and troubleshoot the plugin efficiently.

What is ProtocolLib?

ProtocolLib is a Minecraft library that allows plugins to intercept, modify, or cancel network packets between the client and server.

You can modify chat messages, create fake entities, block certain actions, build custom GUIs, monitor traffic, and more.

ProtocolLib works with Bukkit, Spigot, Paper, and other forks of the Bukkit API.

It’s both. Server owners install it as a plugin, while developers use it as a library in their plugins.

Yes, it's widely used on many large servers, but like any plugin, it should be tested first.

Download the .jar file from Spigot or GitHub and place it in your /plugins folder. Restart the server.

Use Maven or Gradle to include it as a dependency. Mark it as provided so it isn’t bundled in your final jar.

Use the version that matches your Minecraft server version. Always check the Spigot resource page for compatibility.

Yes, ProtocolLib is updated regularly to support the latest releases.

No. You need to write a plugin in Java to use ProtocolLib’s API.

Use PacketAdapter and specify the packet type (e.g., PacketType.Play.Client.CHAT).

Yes, use event.setCancelled(true) in your packet listener.

You can read or write to packet fields using ProtocolLib’s wrapper methods like getStrings(), getIntegers(), etc.

Packet types are categories like Play, Login, Status, and Handshake, each with Client and Server directions.

Create a packet, fill in its data, then send it with ProtocolManager.sendServerPacket(player, packet).

Yes. Send a block change packet to a player without modifying the world.

Yes. Send entity spawn packets with custom data.

Absolutely. You can monitor packet behavior to detect cheats or illegal actions.

Yes, by intercepting the chat packet and modifying the message string.

Yes, by canceling certain packets like ENTITY_SPAWN for specific players.

Schema

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